<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-816132612651855202</id><updated>2011-08-29T19:16:58.863-07:00</updated><category term='Project 1: Textures and Materials'/><category term='Project 2: Talking Animal'/><category term='SCAD Work'/><title type='text'>CG Art  in  SCAD</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://hsingtinghuang.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://hsingtinghuang.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>HsingTing Huang</name><uri>http://www.blogger.com/profile/07025711453215093840</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://1.bp.blogspot.com/_tbS6K1ZabBo/Su9UHAq3ZcI/AAAAAAAAAAM/zdVnnz96r1Q/S220/pic.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-816132612651855202.post-1006210190804082003</id><published>2009-11-19T08:11:00.000-08:00</published><updated>2009-11-19T08:19:04.662-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SCAD Work'/><title type='text'>ANIM_P4: Complete Charater</title><content type='html'>&lt;strong&gt;Final Image&lt;/strong&gt; &lt;strong&gt;&amp;amp;&lt;/strong&gt; &lt;strong&gt;Compositing&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5405849754799348290" border="0" alt="" src="http://3.bp.blogspot.com/_tbS6K1ZabBo/SwVvtefymkI/AAAAAAAAAHQ/wNi3qoH2m_w/s400/Compositing.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816132612651855202-1006210190804082003?l=hsingtinghuang.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hsingtinghuang.blogspot.com/feeds/1006210190804082003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/animp4-complete-charater.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/1006210190804082003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/1006210190804082003'/><link rel='alternate' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/animp4-complete-charater.html' title='ANIM_P4: Complete Charater'/><author><name>HsingTing Huang</name><uri>http://www.blogger.com/profile/07025711453215093840</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://1.bp.blogspot.com/_tbS6K1ZabBo/Su9UHAq3ZcI/AAAAAAAAAAM/zdVnnz96r1Q/S220/pic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tbS6K1ZabBo/SwVvtefymkI/AAAAAAAAAHQ/wNi3qoH2m_w/s72-c/Compositing.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-816132612651855202.post-2811116318109818387</id><published>2009-11-19T07:14:00.000-08:00</published><updated>2009-11-19T08:07:48.145-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SCAD Work'/><title type='text'>ANIM_Project3: Displacement</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Displacement Texture&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tbS6K1ZabBo/SwVl6YChwbI/AAAAAAAAAGY/_ZEGNVwV7YU/s1600/Displacement1.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 396px; height: 260px;" src="http://2.bp.blogspot.com/_tbS6K1ZabBo/SwVl6YChwbI/AAAAAAAAAGY/_ZEGNVwV7YU/s400/Displacement1.JPG" alt="" id="BLOGGER_PHOTO_ID_5405838981288018354" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tbS6K1ZabBo/SwVmLXgaaPI/AAAAAAAAAGg/uZ0p4orQey4/s1600/Displacement2.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 291px;" src="http://3.bp.blogspot.com/_tbS6K1ZabBo/SwVmLXgaaPI/AAAAAAAAAGg/uZ0p4orQey4/s400/Displacement2.JPG" alt="" id="BLOGGER_PHOTO_ID_5405839273202706674" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tbS6K1ZabBo/SwVoIANkwZI/AAAAAAAAAGo/iFiWeBa0sgs/s1600/Displacement3.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 313px;" src="http://4.bp.blogspot.com/_tbS6K1ZabBo/SwVoIANkwZI/AAAAAAAAAGo/iFiWeBa0sgs/s400/Displacement3.JPG" alt="" id="BLOGGER_PHOTO_ID_5405841414433325458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Displacement Image&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tbS6K1ZabBo/SwVsFTHd33I/AAAAAAAAAGw/gH7o4RL_KKg/s1600/Displacement4.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_tbS6K1ZabBo/SwVsFTHd33I/AAAAAAAAAGw/gH7o4RL_KKg/s400/Displacement4.JPG" alt="" id="BLOGGER_PHOTO_ID_5405845766014885746" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tbS6K1ZabBo/SwVtHr2i6QI/AAAAAAAAAHA/8J_kINogZjM/s1600/Displacement5.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_tbS6K1ZabBo/SwVtHr2i6QI/AAAAAAAAAHA/8J_kINogZjM/s400/Displacement5.JPG" alt="" id="BLOGGER_PHOTO_ID_5405846906526165250" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816132612651855202-2811116318109818387?l=hsingtinghuang.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hsingtinghuang.blogspot.com/feeds/2811116318109818387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/animproject3-displacement.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/2811116318109818387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/2811116318109818387'/><link rel='alternate' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/animproject3-displacement.html' title='ANIM_Project3: Displacement'/><author><name>HsingTing Huang</name><uri>http://www.blogger.com/profile/07025711453215093840</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://1.bp.blogspot.com/_tbS6K1ZabBo/Su9UHAq3ZcI/AAAAAAAAAAM/zdVnnz96r1Q/S220/pic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_tbS6K1ZabBo/SwVl6YChwbI/AAAAAAAAAGY/_ZEGNVwV7YU/s72-c/Displacement1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-816132612651855202.post-4749491392147548346</id><published>2009-11-19T03:57:00.000-08:00</published><updated>2009-11-24T13:12:12.023-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SCAD Work'/><title type='text'>ANIM_Proejct2: Head &amp; Eyes' Model</title><content type='html'>&lt;strong&gt;Eye's Model &amp;amp; Wireframe&lt;/strong&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;img style="margin: 0px auto 10px; text-align: center; width: 400px; display: block; height: 154px;" id="BLOGGER_PHOTO_ID_5405783052159552082" alt="" src="http://3.bp.blogspot.com/_tbS6K1ZabBo/SwUzC3zMClI/AAAAAAAAAF4/gny-wkVurVI/s400/head_Model_Wire.JPG" border="0" /&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;UV &amp;amp; Bump Map&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;img style="margin: 0px auto 10px; text-align: center; width: 400px; display: block; height: 234px;" id="BLOGGER_PHOTO_ID_5405785480872590162" alt="" src="http://3.bp.blogspot.com/_tbS6K1ZabBo/SwU1QPdf-1I/AAAAAAAAAGA/Y4_-mTKQTj8/s400/Eye%27s+lighting.JPG" border="0" /&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Final Image&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&lt;img style="margin: 0px auto 10px; text-align: center; width: 402px; display: block; height: 273px;" id="BLOGGER_PHOTO_ID_5405786071332395634" alt="" src="http://3.bp.blogspot.com/_tbS6K1ZabBo/SwU1ynGFmnI/AAAAAAAAAGI/w-yREWxdbvk/s400/eye_new.jpg" border="0" /&gt; &lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816132612651855202-4749491392147548346?l=hsingtinghuang.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hsingtinghuang.blogspot.com/feeds/4749491392147548346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/head-eyes-model.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/4749491392147548346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/4749491392147548346'/><link rel='alternate' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/head-eyes-model.html' title='ANIM_Proejct2: Head &amp; Eyes&apos; Model'/><author><name>HsingTing Huang</name><uri>http://www.blogger.com/profile/07025711453215093840</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://1.bp.blogspot.com/_tbS6K1ZabBo/Su9UHAq3ZcI/AAAAAAAAAAM/zdVnnz96r1Q/S220/pic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tbS6K1ZabBo/SwUzC3zMClI/AAAAAAAAAF4/gny-wkVurVI/s72-c/head_Model_Wire.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-816132612651855202.post-4420488320865188316</id><published>2009-11-19T01:36:00.000-08:00</published><updated>2009-11-19T03:29:16.350-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SCAD Work'/><title type='text'>ANIM_Project1: Hand</title><content type='html'>&lt;strong&gt;Hand's Model &amp;amp; Wireframe&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 154px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5405768484585923858" border="0" alt="" src="http://1.bp.blogspot.com/_tbS6K1ZabBo/SwUly7W-5RI/AAAAAAAAAFg/1ZwRhQoUOjA/s400/Gun_Model_Wire.JPG" /&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;/strong&gt; &lt;/div&gt;&lt;div&gt;&lt;strong&gt;UV &amp;amp; Bump Map&lt;/strong&gt; &lt;/div&gt;&lt;div&gt; &lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5405764011016690882" border="0" alt="" src="http://3.bp.blogspot.com/_tbS6K1ZabBo/SwUhuiA9nMI/AAAAAAAAAFY/ECnXA8U5dWA/s400/hand_uv_bump.jpg" /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 403px; DISPLAY: block; HEIGHT: 282px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5405770873111510178" border="0" alt="" src="http://1.bp.blogspot.com/_tbS6K1ZabBo/SwUn99T2_KI/AAAAAAAAAFo/3BEfFE39FzI/s400/hand_uv_bump2.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;/strong&gt; &lt;/div&gt;&lt;div&gt;&lt;strong&gt;Final Image&lt;/strong&gt;&lt;/div&gt;&lt;div&gt; &lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 404px; DISPLAY: block; HEIGHT: 325px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5405774241038786930" border="0" alt="" src="http://1.bp.blogspot.com/_tbS6K1ZabBo/SwUrB_0S4XI/AAAAAAAAAFw/4O2U1wwaNRE/s400/Gun_Final.jpg" /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816132612651855202-4420488320865188316?l=hsingtinghuang.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hsingtinghuang.blogspot.com/feeds/4420488320865188316/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/animproject1-hand.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/4420488320865188316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/4420488320865188316'/><link rel='alternate' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/animproject1-hand.html' title='ANIM_Project1: Hand'/><author><name>HsingTing Huang</name><uri>http://www.blogger.com/profile/07025711453215093840</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://1.bp.blogspot.com/_tbS6K1ZabBo/Su9UHAq3ZcI/AAAAAAAAAAM/zdVnnz96r1Q/S220/pic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_tbS6K1ZabBo/SwUly7W-5RI/AAAAAAAAAFg/1ZwRhQoUOjA/s72-c/Gun_Model_Wire.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-816132612651855202.post-2687600104246825069</id><published>2009-11-19T00:07:00.000-08:00</published><updated>2009-11-19T01:05:31.749-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SCAD Work'/><title type='text'>ANIM_Character Introduction</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Definitions&lt;/span&gt;&lt;br /&gt;A robot is a virtual or mechanical artificial agent. In practice, it is usaully an electron-mechanical machine which is guided by computer or electronic programing, and it thus able to do tasks on its own. Another common characteristic is that by its appearance or movements, a robot often conveys a sense hat it has intent or agency of its own.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Story&lt;/span&gt;&lt;br /&gt;Earth has a serious all kinds of pollutions which results in human and all creatures are facing endangered problem. Green Planet receives the emergency signal from earth, so they assign GG ( Global Green Robot) to come to the earth to help.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Traits&lt;/span&gt;&lt;br /&gt;GG(Global Green Robot) comes from the Green Planet, which maintains outer spaces' environment.&lt;br /&gt;&lt;br /&gt;Age: 15 years old&lt;br /&gt;Personality: Loves clean &amp;amp; works hard&lt;br /&gt;Appearance: Combine Alien &amp;amp; Robot's function.&lt;br /&gt;Duty: Protect the earth from exposing pollutions &amp;amp; endangering problem.&lt;br /&gt;Functions: Hands can eliminate fire to extinct the enemy.&lt;br /&gt;            Eyes have red ray can detect the place where is threatened.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Drawing&lt;/span&gt;&lt;br /&gt;This model reference is from CG society website.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tbS6K1ZabBo/SwUFRb_RP0I/AAAAAAAAAE4/GJAaWbGfEc0/s1600/robot_Drawing.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://2.bp.blogspot.com/_tbS6K1ZabBo/SwUFRb_RP0I/AAAAAAAAAE4/GJAaWbGfEc0/s400/robot_Drawing.jpg" alt="" id="BLOGGER_PHOTO_ID_5405732724857192258" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Tangible Reference: &lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;span&gt;Steel, Metal, Iron are the main textures to the robot.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tbS6K1ZabBo/SwUG5PP0dsI/AAAAAAAAAFI/0C0pLPfoymA/s1600/tangible_ref.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://4.bp.blogspot.com/_tbS6K1ZabBo/SwUG5PP0dsI/AAAAAAAAAFI/0C0pLPfoymA/s400/tangible_ref.jpg" alt="" id="BLOGGER_PHOTO_ID_5405734508143343298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Web Reference&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tbS6K1ZabBo/SwUIBmj7MLI/AAAAAAAAAFQ/GKk4SWEAeYw/s1600/web_ref.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://1.bp.blogspot.com/_tbS6K1ZabBo/SwUIBmj7MLI/AAAAAAAAAFQ/GKk4SWEAeYw/s400/web_ref.jpg" alt="" id="BLOGGER_PHOTO_ID_5405735751352266930" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816132612651855202-2687600104246825069?l=hsingtinghuang.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hsingtinghuang.blogspot.com/feeds/2687600104246825069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/anim725introduction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/2687600104246825069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/2687600104246825069'/><link rel='alternate' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/anim725introduction.html' title='ANIM_Character Introduction'/><author><name>HsingTing Huang</name><uri>http://www.blogger.com/profile/07025711453215093840</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://1.bp.blogspot.com/_tbS6K1ZabBo/Su9UHAq3ZcI/AAAAAAAAAAM/zdVnnz96r1Q/S220/pic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_tbS6K1ZabBo/SwUFRb_RP0I/AAAAAAAAAE4/GJAaWbGfEc0/s72-c/robot_Drawing.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-816132612651855202.post-2741416426318925170</id><published>2009-11-03T06:56:00.001-08:00</published><updated>2009-11-19T00:06:56.583-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SCAD Work'/><title type='text'>VSFX_Project 3: Final Portfolio</title><content type='html'>In this project, Students can choose any topic to be their final project, but it should present the photorealistic. As for me, I will choose the environment which relates to the robot and outer space. This environment's style includes the imaginative and real world. Hence, I would like to try combine the multimedia's texture which tends to the illustration style. There are two websites which inspire me with final project. http://www.samorost2.com &amp;amp; http://old.arttime.com.tw/artist/huangsc.index.htm&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Reference&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tbS6K1ZabBo/SvBE384pLVI/AAAAAAAAADo/kdbdux2L2pA/s1600-h/p3_ref.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 368px;" src="http://3.bp.blogspot.com/_tbS6K1ZabBo/SvBE384pLVI/AAAAAAAAADo/kdbdux2L2pA/s400/p3_ref.JPG" alt="" id="BLOGGER_PHOTO_ID_5399891681244425554" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tbS6K1ZabBo/SvBFCrCyIII/AAAAAAAAADw/b_26UtgwL3I/s1600-h/p3_ref2.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 368px;" src="http://3.bp.blogspot.com/_tbS6K1ZabBo/SvBFCrCyIII/AAAAAAAAADw/b_26UtgwL3I/s400/p3_ref2.JPG" alt="" id="BLOGGER_PHOTO_ID_5399891865433677954" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Outline &amp;amp; Goal&lt;/span&gt;&lt;br /&gt;My main character is robot, who lives in the organic and machine's environment. To me, this robot owns a sense and sensibility's personality, so I will create stylize environment which includes these characteristics. How to achieve the balance between stylize and photorealistic quality is my primary issue and goal. The secondary goal is what kind of atmosphere of lighting that I will use in this environment.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Software &amp;amp; Setting&lt;/span&gt;&lt;br /&gt;Maya is the main software that I am going to create the whole background and objects. Next, I will use 3D paint or photoshop to assign the texture. Then, I will render different layers and put them into Nuke to do the composting. High quality resolution is necessary. The film size will be 720x480, and plan to render 200 frames. There are about 6 organic and machine models in this scene. Camera tracking will focus on the texture and follow the source of lighting.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Models &lt;/span&gt;&lt;br /&gt;Due to this project's idea comes from illustration, so I would like to create it not only with similar style, but also looks like a photoreal.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tbS6K1ZabBo/SwTjXJCzvnI/AAAAAAAAAEQ/JKneo7JR_JU/s1600/wireframe.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 328px;" src="http://2.bp.blogspot.com/_tbS6K1ZabBo/SwTjXJCzvnI/AAAAAAAAAEQ/JKneo7JR_JU/s400/wireframe.JPG" alt="" id="BLOGGER_PHOTO_ID_5405695439455633010" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Texture &amp;amp; Maps&lt;/span&gt;&lt;br /&gt;Most of models, I did a UV's map and assigned texture to them. Theses textures are related to the Mother Nature, such as tree, stone, grass, flower, etc. The other textures are iron and metal which assigned to the snail and coke spacecraft.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tbS6K1ZabBo/SwT0y64QwdI/AAAAAAAAAEY/F__lEe2VLvs/s1600/Texture.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 328px;" src="http://2.bp.blogspot.com/_tbS6K1ZabBo/SwT0y64QwdI/AAAAAAAAAEY/F__lEe2VLvs/s400/Texture.jpg" alt="" id="BLOGGER_PHOTO_ID_5405714608387310034" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tbS6K1ZabBo/SwT2lRUQVWI/AAAAAAAAAEg/66CyV0nVMYM/s1600/wireframe2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 328px;" src="http://4.bp.blogspot.com/_tbS6K1ZabBo/SwT2lRUQVWI/AAAAAAAAAEg/66CyV0nVMYM/s400/wireframe2.jpg" alt="" id="BLOGGER_PHOTO_ID_5405716572915389794" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Lighting&lt;/span&gt;&lt;br /&gt;About the lighting, I used final gather and spot lights in my scene. Here is the final image.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tbS6K1ZabBo/SwT4_Oh7tjI/AAAAAAAAAEo/s1IaAAf8BYE/s1600/Final_Project.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://2.bp.blogspot.com/_tbS6K1ZabBo/SwT4_Oh7tjI/AAAAAAAAAEo/s1IaAAf8BYE/s400/Final_Project.jpg" alt="" id="BLOGGER_PHOTO_ID_5405719217867306546" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816132612651855202-2741416426318925170?l=hsingtinghuang.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hsingtinghuang.blogspot.com/feeds/2741416426318925170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/in-this-project-students-can-choose-any.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/2741416426318925170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/2741416426318925170'/><link rel='alternate' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/in-this-project-students-can-choose-any.html' title='VSFX_Project 3: Final Portfolio'/><author><name>HsingTing Huang</name><uri>http://www.blogger.com/profile/07025711453215093840</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://1.bp.blogspot.com/_tbS6K1ZabBo/Su9UHAq3ZcI/AAAAAAAAAAM/zdVnnz96r1Q/S220/pic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tbS6K1ZabBo/SvBE384pLVI/AAAAAAAAADo/kdbdux2L2pA/s72-c/p3_ref.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-816132612651855202.post-452240883645852580</id><published>2009-11-02T17:31:00.000-08:00</published><updated>2009-11-19T01:16:28.104-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Project 2: Talking Animal'/><title type='text'>VSFX_Project 2: Talking Animal (Open Box)</title><content type='html'>In this project, students will choose the object which has an open function, such as box, or door. Also, students will learn how to use projection texture, and use different layers to render. Then, put all of render images into the composting software.&lt;br /&gt;&lt;br /&gt;I chose box to be my model, and take the photo to make a nice composition.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tbS6K1ZabBo/Su-NbSMY92I/AAAAAAAAACQ/2580CZndyxA/s1600-h/photo_box.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 154px;" src="http://3.bp.blogspot.com/_tbS6K1ZabBo/Su-NbSMY92I/AAAAAAAAACQ/2580CZndyxA/s400/photo_box.jpg" alt="" id="BLOGGER_PHOTO_ID_5399689978120304482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Next step is create the 3d model in Maya software, and use the projection texturing technique which let your model match with the photo.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tbS6K1ZabBo/Su-fZ7BRoZI/AAAAAAAAACY/n6y7sO1Qrxo/s1600-h/modify+to+match.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 154px;" src="http://2.bp.blogspot.com/_tbS6K1ZabBo/Su-fZ7BRoZI/AAAAAAAAACY/n6y7sO1Qrxo/s400/modify+to+match.jpg" alt="" id="BLOGGER_PHOTO_ID_5399709745929101714" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Then, assign the texture to the box and put the modify model into several layers, which has shadow, specular, mask, occlusion and reflection, to render.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tbS6K1ZabBo/Su-nHBd3-dI/AAAAAAAAACo/jxUjwGTaH74/s1600-h/Render+layers.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://1.bp.blogspot.com/_tbS6K1ZabBo/Su-nHBd3-dI/AAAAAAAAACo/jxUjwGTaH74/s400/Render+layers.jpg" alt="" id="BLOGGER_PHOTO_ID_5399718217335175634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Finally, put all the render layers images into the Nuke software to do the compositing.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tbS6K1ZabBo/Su-toTfEMRI/AAAAAAAAAC4/biCN8UjN49w/s1600-h/compositing.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 226px;" src="http://3.bp.blogspot.com/_tbS6K1ZabBo/Su-toTfEMRI/AAAAAAAAAC4/biCN8UjN49w/s400/compositing.jpg" alt="" id="BLOGGER_PHOTO_ID_5399725386177458450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Final Image &amp;amp; Composite&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tbS6K1ZabBo/Su-vkyffDuI/AAAAAAAAADI/o-a68UpQl5E/s1600-h/Final_box.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 297px;" src="http://4.bp.blogspot.com/_tbS6K1ZabBo/Su-vkyffDuI/AAAAAAAAADI/o-a68UpQl5E/s400/Final_box.JPG" alt="" id="BLOGGER_PHOTO_ID_5399727524804497122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This project is different from previous projects because it needs to move. Hence, we need to care about not only the texture, but also observe how shadow and reflection changing with lighting to make it look like a real box when lid open.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816132612651855202-452240883645852580?l=hsingtinghuang.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hsingtinghuang.blogspot.com/feeds/452240883645852580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/talking-animal-open-box.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/452240883645852580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/452240883645852580'/><link rel='alternate' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/talking-animal-open-box.html' title='VSFX_Project 2: Talking Animal (Open Box)'/><author><name>HsingTing Huang</name><uri>http://www.blogger.com/profile/07025711453215093840</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://1.bp.blogspot.com/_tbS6K1ZabBo/Su9UHAq3ZcI/AAAAAAAAAAM/zdVnnz96r1Q/S220/pic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tbS6K1ZabBo/Su-NbSMY92I/AAAAAAAAACQ/2580CZndyxA/s72-c/photo_box.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-816132612651855202.post-1232000248237715746</id><published>2009-11-02T15:20:00.000-08:00</published><updated>2009-11-19T01:16:28.106-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Project 1: Textures and Materials'/><title type='text'>VSFX425_Project 1: Textures and Materials</title><content type='html'>In this project, students will learn how to use painting textures and set up the lighting to make the CG object look like a real in the photograph.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Hence, I chose airplane tin toy which made from iron and metal in this project.&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tbS6K1ZabBo/Su9t5uoMnbI/AAAAAAAAABI/TY4howBgwlw/s1600-h/photo_ref.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 328px;" src="http://4.bp.blogspot.com/_tbS6K1ZabBo/Su9t5uoMnbI/AAAAAAAAABI/TY4howBgwlw/s400/photo_ref.jpg" alt="" id="BLOGGER_PHOTO_ID_5399655316777115058" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Then, I created the 3D model in Maya software, did UV map, and painted different material textures on model.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tbS6K1ZabBo/Su91-Lk5wYI/AAAAAAAAABQ/-xF7yIuVcP8/s1600-h/model.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 161px;" src="http://3.bp.blogspot.com/_tbS6K1ZabBo/Su91-Lk5wYI/AAAAAAAAABQ/-xF7yIuVcP8/s400/model.jpg" alt="" id="BLOGGER_PHOTO_ID_5399664189360423298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tbS6K1ZabBo/Su97RbtskSI/AAAAAAAAABY/-rK0nkRlXV4/s1600-h/uv+%26+painting.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://3.bp.blogspot.com/_tbS6K1ZabBo/Su97RbtskSI/AAAAAAAAABY/-rK0nkRlXV4/s400/uv+%26+painting.jpg" alt="" id="BLOGGER_PHOTO_ID_5399670017667928354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;After I finished the whole painting texture, I used Final Gather to render.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tbS6K1ZabBo/Su99yy5XQNI/AAAAAAAAABg/fP9GllaZYgY/s1600-h/Final+Gather.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://4.bp.blogspot.com/_tbS6K1ZabBo/Su99yy5XQNI/AAAAAAAAABg/fP9GllaZYgY/s400/Final+Gather.jpg" alt="" id="BLOGGER_PHOTO_ID_5399672789849817298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Painting textures is the main lesson in this project, but how to make the CG object looks like photographic needs to consider into many factors, such as lighting and composition. Each of them influences to each other.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/816132612651855202-1232000248237715746?l=hsingtinghuang.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hsingtinghuang.blogspot.com/feeds/1232000248237715746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/photorealistic-rendering-vsfx-425.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/1232000248237715746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/816132612651855202/posts/default/1232000248237715746'/><link rel='alternate' type='text/html' href='http://hsingtinghuang.blogspot.com/2009/11/photorealistic-rendering-vsfx-425.html' title='VSFX425_Project 1: Textures and Materials'/><author><name>HsingTing Huang</name><uri>http://www.blogger.com/profile/07025711453215093840</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://1.bp.blogspot.com/_tbS6K1ZabBo/Su9UHAq3ZcI/AAAAAAAAAAM/zdVnnz96r1Q/S220/pic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_tbS6K1ZabBo/Su9t5uoMnbI/AAAAAAAAABI/TY4howBgwlw/s72-c/photo_ref.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
